In 2013 Forbs acknowledged Supercell as a most fast developing company in a gaming arena. With time things get worth by no means and Finnish developers confirm their leadership over and over again. After proper and rather long beta-testing of Boom Beach on Canadian and Australian stores Supercell are ready to present their new project to users of whole the world.
Boom the Beach is the third global mobile project of Supercell (after Clash of Clans and Hay Day). Developers themselves claimed that this app is kind of risk. Its game mechanic is fairly different than the one of its hit elder brother Clash of Clans. However test launching showed good results and there is a strong hope that another strategy game will interest existing users and bring a bulk of new. At first Boom Beach will be available only for iOS users, a bit later also for Android, but Windows Phone owners won’t be given a chance to enjoy this Strategy.
More details about Boom Beach are in previous post.
Supercell: numbers to envy
Last year Supercell made more than $890 million. That is about 9 times more than revenue of 2012. Unfortunately developers got only near $450 million and the rest goes to different duty. But is “unfortunately” really right word here? There was information that in 2013 Clash of Clans leaved behind even a legendary Angry Birds from Rovio in the list of most profitable games of Apple App Store.
I have the only question. How do they manage that?